Drafting and Deck Building in Tower Rush

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Deny them synergy. Skeletons or Ice Spirits are universally useful. If you loved this article and you would such as to obtain more information relating to tower rush kindly visit our internet site.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Deny them synergy.
  • Skeletons or Ice Spirits are universally useful.
  • Clog their hand with heavy, useless units.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Common ErrorWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you have any issues relating to exactly where and how to use tower rush, you can get in touch with us at our own web site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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