Mastering Siege Decks in Tower Rush

Comments · 12 Views

Use spells predictively. Don't waste elixir saving a failed attack. Should you loved this post and you would want to receive more info relating to tower rush kindly visit our web-site.

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


Protecting the Asset


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • Use spells predictively.
  • Don't waste elixir saving a failed attack.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

Choosing Your Artillery


The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


The BuildingAttributesHow to Use It
The Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Mental Toll of Siege


Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.


Welcome to the artillery division.



If you have any inquiries concerning the place and how to use tower rush, you can speak to us at our web-page.
Comments