The Ultimate Guide to LavaLoon in Tower Rush

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How LavaLoon Works Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them If you loved.

Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.


You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.


How LavaLoon Works


Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.


Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.


  • You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
  • It is a 7-elixir investment that deals almost zero damage by itself.
  • The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon.

Sacrificing the Ground


Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.


While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.


LavaLoon PhaseExecutionWhat to Avoid
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Unstoppable Force


You are trading early ground vulnerability for late-game aerial invincibility.


The ground is for peasants.



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