While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Pay attention to the air vs. If you cherished this article and you would like to receive more information concerning tower rush kindly pay a visit to our web page. ground balance.
- Stability is key.
- Spells win draft games.
Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Card Pairing | What to Take | The Discard |
|---|---|---|
| Fast Attacker vs Slow Building | It is a reliable, cheap win condition | Give the Hut |
| Spell vs Swarm | Take The Log | Give the Skeleton Army |
Embracing the Chaos
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.