The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Strategy Type The Main Tactic X-Bow / Mortar Siege Placing a defensive building on their side of the map that shoots your tower Instant Destruction Requires perfect If you have any sort of concerns.

Every competitive game eventually develops certain strategies that the community universally despises playing against.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Spell-Cycle Defensive Turtle


Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.


They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.


  • Drop everything at the bridge.
  • Stay calm; these matches usually go to the final seconds of overtime.
  • Fight fire with fire.

The Hyper-Aggressive Bridge Spam


Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.


If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.


Strategy TypeThe Main Tactic
X-Bow / Mortar SiegePlacing a defensive building on their side of the map that shoots your tower
Instant DestructionRequires perfect anti-air spacing to defeat

Beating the Tilt


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.

Road in concrete jungle

Stay focused, play perfectly, and send them back to the lobby.



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