Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
Mastering Cheap Magic
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- Save it for swarms.
- Timing is critical.
- It is non-negotiable.
The Heavy Spells: Destruction and Value
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Usage | Danger |
|---|---|
| Tower Nuking | Extremely risky in single elixir, as it leaves you defenseless |
| Blind Casting | Catastrophic if the opponent places nothing, wasting 4 mana |
Spell Selection
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Always ensure your spells cover the inherent weaknesses of your primary troops.
If you have any questions pertaining to where and ways to use tower rush, you could call us at our web page.