The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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They are defenseless for a few seconds. Stay calm; these matches usually go to the final seconds of overtime.

These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.


They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.


The Unbreakable Wall


Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.


To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.


  • They are defenseless for a few seconds.
  • Stay calm; these matches usually go to the final seconds of overtime.
  • Fight fire with fire.

Endless Pressure


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


The key to beating bridge spam is managing your card rotation perfectly to always have a cheap counter ready.


The SolutionWhat to Do
Stopping ArtilleryAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Beating the CheeseSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Mastering Your Emotions


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.


Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.



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