In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Leveling Up the Deck
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Mastering cards often grants massive XP bonuses.
- Spells rely heavily on level interactions.
- Participate in gold-rush events to fund these upgrades.
The Secondary Source: Clan Donations
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
| Progression Action | Gold-to-XP Ratio |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Maxing Out | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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