How to Upgrade Your Base in Tower Rush

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Never compromise your primary win condition just for base XP. The cost is microscopic, but the XP bump is significant. If you are you looking for more on tower rush stop by our own webpage.

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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.


This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.


Leveling Up the Deck


Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.


Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.


  • Never compromise your primary win condition just for base XP.
  • The cost is microscopic, but the XP bump is significant.
  • You will run out of gold and cripple your main deck.

The Guild Economy


Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.


You are essentially converting cards you will never use into base hitpoints and currency.


Experience SourceValue
Upgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus
Upgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability

Why Tower Health Matters


In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.


Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.



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