The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.


They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.


The Unbreakable Wall


This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.


If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.


  • They are defenseless for a few seconds.
  • It is an endurance test.
  • If you have a heavy spell, cycle it back at them.

The Relentless Assualt


Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


The SolutionWhat to Do
Against SiegeNever let it lock onto your tower
Stopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Staying Zen


Do not give them the satisfaction of ruining your gaming session.


Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.



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